artisant 4 eme ed

Voir le sujet précédent Voir le sujet suivant Aller en bas

artisant 4 eme ed

Message par Damien le 2017-06-04, 04:17

craft weapon 
To make new weapons the character makes a Craft Weapon test against the weapon’s
Damage Step + 5. He must accumulate a total number of successes equal to the
weapon’s size. Each test takes one day to perform. Bolts, arrows and other missiles
are considered to be the Size and Damage Step of the missile weapon. Success produces
a number of missiles equivalent to that shown for purchase in the Goods and
Services chapter, p.400.
craft armor
To make new armor the character makes a Craft Armor test against the armor’s
combined Physical + Mystic Armor ratings, +5. He must accumulate a total number
of successes equal to the armor’s Physical Armor rating. Each test takes one week to
perform.
To craft shields, the Difficulty Number is the Physical + Mystic Defense bonus,
+5, and requires a number of successes equal to the shield’s Physical Defense bonus.
alchimy
Creating Potions and Salves
Creating an alchemical recipe takes a day’s work. The character makes an Alchemy
test against the appropriate Difficulty Number. If successful, the potion is finished
and immediately usable, creating one dose per success. If the test fails, the potion is
inert and useless. Gamemasters may allow player characters with the Alchemy skill
to create new potions with unique effects. Base the difficulty for such creations on
similar potions, with a +3 modifier to reflect the difficulty of creating new potions.
avatar
Damien
Membre

Messages : 2502
Points de fanatisme : 5884

Revenir en haut Aller en bas

Voir le sujet précédent Voir le sujet suivant Revenir en haut


 
Permission de ce forum:
Vous ne pouvez pas répondre aux sujets dans ce forum